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[AMA] Developer of DARQ here - my first game became the 42nd Most Shared PC Game of 2019 (Metacritic) and is out on PS4 today. Ask me anything, including how working 10,000 hours (mostly solo) resulted in getting nominated for TIGA's Best Adventure Game alongside "The Last of Us Part II."
Greetings PS4 & Big thank you to the mods for hosting this AMA! I'm the developer of DARQ- a spooky puzzle game set in a lucid dream (trailer). It just came out on PS4, so I'm here to answer your questions and share with you some truly crazy and weird stories that have accompanied the development of this game since the very beginning. A quick intro:
My name is Wlad, I'm the developer of the game.
Meet Giorgio from Feardemic (the publishing arm of the Bloober Team, known for Layers of Fear, Blair Witch, The Medium) - u/f34rd3m1c
And here is Essi from Dreamloop Games, an amazing dev team who helped us on the technical side of things, actually porting DARQ to PS4 - u/DreamloopGames
Fun facts about the game you can ask me about (Giorgio and Essi will chime in if you have questions related to publishing / porting).
I'm a first-time developer. I started working on DARQ in late 2015 when I knewnothingabout game development. I had to learn everything from scratch: coding, modeling, texturing, animation, game design, level design, etc.
After literally one month of work, I put together a prototype and made a trailer out of it. I didn't think much of it, but a friend of mine convinced me to upload it to Steam Greenlight (remember Greenlight?). To my utter amazement, it became one of the TOP 10 most upvoted titles on Greenlight. This resulted in my inbox being flooded with emails from the press and...publishers.
Ahh, publishers. We go way back, don't we...After DARQ got greenlit on Steam, I spent about half a year meeting with publishers - some small companies, some big ones that you all know. Long story short, I was offered terrible deals (some wanted up to 70-80% revenue share and full IP ownership). I shared this story on Reddit a while back, and it became one of the most upvoted posts in the history of the platform. Some said I used bots, others had other conspiracy theories. I'm a fan of conspiracy theories. If I knew how to manufacture a viral post, I would be doing it all the time. The truth is, I had no clue this post would get so much attention. What's even weirder, after this post I started receiving more offers from publishers.
I never reached out to a publisher once, yet I spent nearly 4 years answering emails from various companies and meeting with some of them. I was grateful to be offered any deals at all, considering my total lack of experience as a developer. But I couldn't accept any of them, because they felt like...well, robbery. When DARQ was ready to be released on PC, I decided to self-publish it. It went well - it got listed on Top Selling, New and Trending, and Featured and Recommended tabs on Steam. Ultimately, it became the 42nd Most Shared PC Video Game of 2019 (Metacritic) and was nominated for a bunch of awards, of which it won many. Most recently, it was nominated for TIGA's Best Adventure Game, alongside The Last of Us Part II. I have to pinch myself every day - I know how crazy all of that sounds and I don't take any of it for granted. I especially pinch myself for getting nominated for the Best Sound award alongside Death Stranding. I don't like losing, but I LOVED losing to my childhood hero, Hideo Kojima. Still, it would have been cool to win that one :)
It took me 4 years to find the right publishing partner - Feardemic. You're welcome to ask me why I finally chose to team up with a publisher, and why it's Feardemic.
DARQ was developedalmostsolo. I was lucky to team up with Bjorn Jacobsen, a sound designer who was working on Cyberpunk 2077 at the time. He deserves all the credit for all the sound awards we were nominated for (and won some). One day he reached out to me and said: "hey, I just watched DARQ's trailer - let's talk." I thought it was a prank. Other than sound, 5% of modeling and animation was outsourced to a number of talented contractors. Also, a lot of people deserve credit for helping with translation, discord moderation, etc. Other than that, the rest of the game was done by me.
It took over 10,000 hours of work to develop the base game. Being blown away by the positive reception of the PC launch, I made a promise to develop two free DLC's. I spent about a year working on the DLC content (among other things). Today marks the day of the launch of the second DLC ("The Crypt"), as well as the launch on PS4, which wouldn't be possible without Feardemic and the talented team of geniuses at Dreamloop Games who ported the game.
Porting to consoles & working remotely during the pandemic is no easy task. Ask Giorgio and Essi about the challenges we had to overcome to make it happen.
Ask us about physical releases and future projects.
This AMA will last from 1pm to 3pm PT. EDIT: We're wrapping up for now. Thank you for your questions. If you have more, feel free to ask and we'll get back to you as soon as we're able to. Big thank you to the moderators of PS4 for having us!
[PC] [anywhere from 2010-2019] I do know the art style was very wavy and abstract dark as well my best description to give you would-be indie game oriented around music, jazz fades in and out as you walk amongst odd-shaped buildings with a dark tone
I remember watching an interesting video on it and the memory came back to me today. I should probably also mention I know it was 3D. and from what I remember it was more of an experience than a game.
Playing F1 2019 in PC and only today I realised that the game saves the best moments from the last 3 races. Tried to watch one of them and the replay erased itself, just as the other two when I selected to start them. There is a way to recover those files?
Anyone experienced this? Also, it is worth it to jump to F1 2020 for a better gameplay, the improvements of career mode and also some bugs fixed?
Final Fantasy XIV: Shadowbringers is currently the best rated PC and PS4 game of 2019 beating out names such as Sekiro, Devil May Cry 5 and Resident Evil 2.
What are some of the best PC only singple player games from 2015-2019?
My pc died in 2015 and I haven't had one capable of playing games well for a while. My steam library basically stops at 2015. I know all the major multi-platform AAA releases from that time frame, but i played almost all the ones im interested in on console already. What are some of the best PC only games for one player from that time period that I missed?
Philippine's Most Innovative Game and Best PC/Console Game of 2019 is in Early Access. Yet I cant find a way to reach out to foreign audience.
Our game has been receiving so much praises from its players, and even had tons of awards. But because its not the usual mainstream game and its just different than any other game, i really cant find a way to reach out to international players. Its a unique blend of, one-button, rhythm, puzzle, bullet hell, arcade, shmup, filipino mythological/history metal game. You can play the game here its pay what you want: https://good-knight.itch.io/good-knight
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