Watch Dogs: Legion doesn't have the main protagonist, instead we have a city full of oppressed and tired people with their own stories. Other than that this is the usual Watch Dogs game and fans of the first two should be pleased with what it can offer.
Ars Technica - Kyle Orland - UnscoredVideo Review - Quote not available
In the end, the London of Watch Dogs: Legion feels a mile wide but only a few feet deep. What promises to be endless variety in character choice and hack-driven gameplay options quickly boils down to the repetition of the same old gameplay and plot tropes.
Watch Dogs: Legion is incredibly ambitious, but the play as anyone system needs a little more work. The story suffers from the lack of a central protagonist, and it's hard to get attached to any of your characters when the character models and animations are stiff and robotic. Still, there's a lot of fun to be had in futuristic London.
After so much anticipation, Watch Dogs: Legion is finally here, failing to impress. Almost every single problem that prevented the 2 previous version to reach their full potential is still there, and the ability to play as all NPCs added even more issues to the game. Yes, the world is beautiful and you have all the freedom that you want, but as a game, Watch Dogs Legion is shallow and suffers from poor level and character design. A strong contender for the most disappointing game of the year.
Watch Dogs Legion is yet another open-world game like other Ubisoft's games, full of great ideas, but in action, they don't have enough depth and don't perform well in general. A soulless world with poor level designs and exhausting missions make a graveyard for the series's real potential.
Overall, Watch Dogs: Legion is a fun game with a nifty new mechanic that can be utilized in different ways in the future.
Until now the story of Watch Dogs was an up and down, which doesn't change that much in Watch Dogs: Legion. The energy that went into the unique recruiting mechanic leaves a lot missing in the actual game world and the story, which makes the trip to london a bit cloudy, classic british.
Even though Watch Dogs Legion already gives you an impressive amount to do as well as a lot of options on how to do it, it’s still going to be growing. I can’t wait to see what’s coming next and how It is going to affect what’s already in place. I’m also looking forward to the multiplayer component, which I’m more than willing to write about when it comes out. So, come on. Join the resistance.
Watch Dogs: Legion's Play as Anyone is an exciting mechanic and post-Brexit Britain is easily the best setting yet. However, Watch Dog: Legion's brilliance is hidden behind a fair amount of smog.
Watch Dogs: Legion is a fascinating game, massively ambitious and crawling with technology that isn't just on the bleeding edge of what's possible, it's pure magic to see unfold. All of that may sound impressive but slick software and a bustling metropolis of people power can't hide the dull gameplay and shallow approach to the sandbox shenanigans of Watch Dogs: Legion. It's still a fascinating game to experience in short bursts, and it's going to be fascinating to see how Ubisoft evolves London to make it vox pop as a next-gen headliner.
One that is very English, packed full of wild and interesting characters, each with their own story to tell.
It’s a huge step forward in that regard and one that should be celebrated as it shows a way forward for video game development.
While Ubisoft presents its best open world to date, the main gameplay hook falls flat.
What players will find when picking up Watch Dogs: Legion is a game that is prepared for a long post-launch game-as-a-service experience. The additional DLC announced so far leans into the strengths of the game and established ideas that the series does well. The beekeepers, paintball guns and magician tricks all bring a sense of playful humour to the series, but it is worth noting that anyone who is (rightfully) tired of Ubisoft's content approach to games is going to find this one a very content-driven game.
Watch Dogs: Legion offers an incredibly vast recruitment system that wonderfully complements its hacking mechanics while boasting the darkest story in the series.
Watch Dogs: Legion pushes through Ubisoft's generally noncommittal attitude towards storytelling and exploiting current events to create something that feels like a genuine shift, or at least the prototype of that shift. It might be a sloppy game in many regards, but Legion offers a novel way to experience an open world, with its interconnected NPCs and the introduction of permadeath to the genre.
Watch Dogs: Legion is much better in terms of depth and hacking and also comes with a huge living world. It's by far the best game of the series.
Ultimately, while perfectly able to offer players a good number of hours of fun, Watch Dogs Legion fails to fully realize the potential of its basic concept, yielding to the flattery of an open world model that, at the end of the console generation, loudly requires more innovation.
Watch Dogs Legion mostly benefits from its rich game world in futuristic London. It's also fun to build a whole army of DedSec agents, using their special abilities within fight and stealth sequences or utilizing them on solving puzzles. It's not all roses concerning story or performance on current-gen consoles. Nonetheless it's the best part of Ubisoft's open-world hacker series so far.
I had really low expectations and Watch Dogs: Legion turned out to be a pleasant surprise. It’s a decent action game with some cool ideas and mechanics that yield several dozens of hours of fun, prvided you like wandering around virtual cities doing the same thing over and over again.
Watch Dogs: Legion lacks a soul. It's also a passive game, since there's no active push-and-pull. Albion took over London, and now you push them out one borough at a time.
Legion offers a refreshing and fun change-up to the Watch Dogs formula that succeeds in letting players forge their own path like never before
Watch Dogs: Legion‘s beautiful London and its array of recruitable denizens make it one of the most enjoyable games of the year.
On the one hand Watch Dogs: Legion is a revolutionary game with ambitious open world and thousands upon thousands of characters, probably created by some kind of neural network. The gameplay is fine, and if you love original Watch Dogs, you will feel right at home with this new title. But on the other hand Legion clearly lacks a strong narrative lead.
There are some fantastic ideas in the game which mostly work, but also require an element of metaphorically ignoring the stagehands and the suspension of disbelief may simply be too much for many players.
Watch Dogs: Legion relies on a unique concept that offers many possibilities, but for which many compromises are also made.
Watch Dogs: Legion throws out a decade of Ubisoft's cluttered-map open worlds in favor of exciting systems that deliver unique emergent moments consistently.
Watch Dogs: Legion struggles with tone at times, but its empowering message about unity and justice still shines in a game that is as absurd as it is impactful.
While it has its moments, Watch Dogs Legion doesn't have enough to feel like a fun place to escape to. The gameplay is too repetitive and too restrictive to allow for anything tremendously exciting over a long period of time. It's a game that shows all of its tricks within the first few hours and leaves you with nothing but jank for the remainder of your playthrough.
Watch Dogs Legion is a fun title with interesting and clever gameplay.
Watch Dogs: Legion is great, it features an intricately detailed open world London to explore where you can recruit basically anyone though the story could have been more intriguing and the performance while driving could have been better.
Watch Dogs: Legion is the most ambitious and innovative one in the franchise. You can play as anyone and finish your job in any way. The open-world of future London is so beautiful and so well-crafted that I always can find something interesting to do.
Legion royally shakes up Watch Dogs' open-world template with a Play as Anyone mechanic that just about outweighs any headaches left by its rough edges.
Watch Dogs: Legion is definitely the best game in the series so far- and dare I say, one of the most engaging and inventive open world games I have played in years.
Overall I'm having enough fun that I want to stop writing and go back to playing it, which is always a good sign. The recruit anyone system is working incredibly well, and it's super addictive. The simulation is impressive, even if I haven't determined how much of that simulation affects the gameplay yet. And the few design flaws haven't been enough to hinder my enjoyment after 16 hours. Here's hoping it remains that way as I continue working on my full review.
Watch Dogs Legion is not a bad game I just believe it was too ambitious for its time. The recruiting system could have been something great but instead its shallow and delivered cliche characters with no real purpose. Unfortunately, this does not help the gameplay and story much. There’s a lot of fun to be had here but if you start expecting more from it, you are going to be let down.
Watch Dogs: Legion suffers from a little jank in the tank, but the recruitment system is fantastic and there's just so much to see and do. The open world is full of detail, and the whole experience is full of heart.
The post-Brexit dystopian London is exactly the right amount of craziness and fun I was expecting from a Watch Dogs game. Even though the original recipe hasn't changed a lot in the past few years, you can see the progress they made with Watch Dogs: Legion, polishing the game with every iteration.
Watch Dogs: Legion's bold use of roguelike mechanics in an open-world action game pay off in interesting ways, making this visit to near-future London feel more varied than the previous two games.
Without a doubt, “Watch Dogs: Legion” ticks all the boxes required to be a true Watch Dogs game, embracing elements from both previous games while brining its own flavour to the table.
Watch Dogs: Legion pushes current-gen hardware to the limit, and suffers for it.
Watch Dogs Legion ‘play as everyone’ mechanic works brilliantly, this is a genre-defying feature and something that sets the game apart from its competition.
Overall, I feel as if Ubisoft has dug back into what made Watch Dogs enjoyable to play. With some improvements to the overall gameplay and tweaks as time goes by, I can see others enjoying the game.
A disappointingly tame vision of a near future dystopia, that represents a perfectly competent use of the Ubisoft formula but falters in its attempts to add anything new to it.
Watch Dogs Legion keeps the series' base mechanics while enhancing the whole formula thanks to the higher gameplay and tactical variety provided by the huge choice of agents available. This has the downside of making every character pretty forgettable though, keeping us from establishing an emotional bond with any of them.
Being able to Play As Anyone in Watch Dogs: Legion is impressive at first, but it becomes a detriment to the core experience that's in need of revitalization. The hacking and stealth infiltrations haven't changed a bit, and with repetitive mission design and numerous technical issues, this latest chapter finds DedSec in an identity crisis.
Watch Dogs: Legion is more of the same Watch Dogs formula fans of the franchise have come to expect. There are additional gimmicks and features that round off the product and it’s a great game to spend time in. The mystery plot and the intrigue around finding out just who exactly Zero Day is and putting a stop to him is great and will easily keep you entertained for 50 hours or more as you explore London.
Playing as anyone works great in Legion—once you've finally found the right group of anyones.
The connected, living world here is a genuine revelation, and it's well worth exploring if you're willing to mess around and make your own fun. It's just a shame that some of the vibrancy and depth of Watch Dogs 2 has been lost in the process.
Richly realised systems and empowering abilities create a tremendously fun sandbox to dig into, but another toothless story ensures these flashes of brilliance never cohere, leaving Legion feeling less than the sum of its parts.
Watch Dogs: Legion is a game that has been able to maintain diversity and difference among thousands of playable characters. However, along with the dynamic and detailed world, the game suffers from weakness in the design of the stages and unfortunately becomes repetitive and boring over time.
While Watch Dogs: Legion does the basics well and has a refreshing change of scenery, it moves backwards from Watch Dogs 2 in terms of characters and storytelling. It's still quite enjoyable to get up to tech-based naughtiness in London despite that, but the underlying open-world template Ubisoft keeps using ends up feeling overexposed here.
Watch Dogs: Legion’s cast of randos makes a surprisingly winning team
And that’s the real issue here: the previous game was a story and a damned good one. Watch Dogs Legion is a playground and a damned good one. All it took was a shift in priorities to make the open-world feel less like a world, and more like… well, a game.
Watch Dogs Legion builds upon the solid foundation established by Watch Dogs 2 while adding its own ambitious twist with mixed results. Having literally every character playable is a gargantuan task, and from a gameplay perspective it works to cement Legion as the best Watch Dogs game thus far. Narratively speaking, however, it collapses under its own aspiration to offer an intriguing concept with spotty execution. Regardless, Legion is a triumph for making good on most of its lofty promise and a triumph for the series.
While I may not identify with any of my guerrillas and their grab-bag backstories, nor feel any sense of real investment in the fate of DedSec as a whole, I’m still attached to this strange band of possessed berserkers. We’ve had a good time together, in this nonsense dystopian playground.
Watch Dogs: Legion brings new ideas to the franchise while keeping within the world of Blume Corp’s ctOS.
The takeaway is this: Watch Dogs: Legion is an ambitious simulation which reliably fails whenever players push against its boundaries. Like the cargo drones which grant them the ability to freely fly, it hits an invisible ceiling that prevents players from soaring above London’s skyscrapers.
Watch Dogs: Legion is a hacking good time and a great addition to Ubisoft’s technology-based saga.
Watch Dogs Legion tries so hard to innovate the franchise, but in doing so, it feels like a product that was either rushed or there was no love for it. Ubisoft Toronto did their best to give us a whole new Watch Dogs experience, but when the second installment of the franchise is the benchmark, it’s hard for me not to nitpick on these issues I find in the game. I love the franchise, but this isn’t the kind of innovation I’ve expected Watch Dogs to have.
Watch Dogs: Legion is an ambitious title. Perhaps a little too ambitious. As much as certain parts of the game shine, you can't help but feel that the game is too clever by half.
It's difficult to escape a sense that the game's ambition far outstrips the number of unique people it can plausibly render.
Watch Dogs: Legion sticks you in the shoes of characters you’d never have chosen otherwise, and it works more often than it doesn’t.
There’s some fun to be had in Watch Dogs Legion, but it becomes so repetitive that by the end of the game everything feels like a chore — one I was desperately wanting to be over hours before its credits rolled.
The best Watch Dogs game yet. While it's dragged down by long load times and some repetition, Legion is a hugely enjoyable game that offers players a level of freedom that is rarely seen in this genre.
Overall, Watch Dogs Legion is a ton of fun. There is so much to do and experience in this game and so many different ways to do it. The hacking puzzles are familiar but still fun and sometimes challenging. The real star of this game is the variety of characters you can recruit and the backstories that come with them.
Watch Dogs: Legion starts with some really intriguing background ideas, ideas that try to dig deep and to leave us with many more questions about the near future. The overwhelming control of a state willing to know everything about its citizens, however, does not prevent a few uncertainties about the gameplay, a sore note that prevents the game from shining as hoped. However, it remains an enjoyable offer, ready to satisfy the taste of lovers of the genre.
Watch Dogs Legion is a different type of sequel to Watch Dogs 2, contrasting in its approach to creating a hackable open world playground, but with no less impressive results. Playing as any citizen in London leads to some less-than-engaging story moments, but the web of relationships and activities that crop up as a result of the systemic design is mind-blowing. I rarely did the same thing twice in Watch Dogs Legion, and if I did, I wasn't doing it the same way twice. Watch Dogs Legion truly feels like a living, breathing world, and it's a world that I plan to revisit often, even though I've seen the credits on the main story roll.
Watch Dogs: Legion is a massive game with perhaps the biggest recruitable main cast of characters we’ve ever seen. With its varied gameplay and its tried-and-true Ubisoft open-world experience, it offers dozens of hours of entertainment and isn’t to be missed.
Watch dogs legion gives you freedom and it's accentuated in the new recruiting system which makes this title worth playing even before the release of next gen version.
The new "Play As Anyone" system is as impressive as it sounds on paper, creating a host of intriguing characters if you choose to dive into their backgrounds. Crafting your own version of DedSec is a ton of fun, especially early on. The problem is the gameplay of Watch Dogs Legion is mostly the same as its predecessors and the missions are quite repetitive overall. It's not a step back for the series, but the hacking and stealth core of the series does need an overhaul.
Watch Dogs fans and more die-hard anarchists among you might enjoy it more, but between the short storylines, underwhelming tech and mission types and the general “everything is on fire” vibe, it just doesn’t rate highly for me.
'Watch Dogs: Legion' Promises Revolution, But Mostly Delivers Distraction You can play as anyone you want, but the game remains the same.
The ‘Play as Anyone’ feature is the game's biggest fault. There’s no way to really work as a team. Instead each individual is one part of a fully fleshed out protagonist that has now been cut into 20 different pieces and called upon to work without the other. A severed hand doesn’t make a hero.
Where the action comes alive is in the leaving behind of bodies altogether. Most missions involve breaking and entering, and the thrill lies in the absence of any breaking.
Watch Dogs Legion is a great step forward for the series, with enough experimental new gameplay features to complement the familiar mechanics. London is incredible, and exploring it is an almost visceral experience. It's just a shame that the story doesn't hold the same familiarity that the map does.
Although the recruitment system provides a few hours of entertainment, Watch Dogs: Legion feels like a series of systems masquerading as an open-world adventure game. Compared to the first two entries, Legion is a massive step backward, both in terms of story and execution. This is paint-by-numbers Ubisoft on autopilot.
With a surprisingly good narrative that excels thanks to the unique ability to turn anyone into a DedSec hacker, Watch Dogs: Legion is a damn good time
Watch Dogs: Legion is a departure from the typical Ubisoft brand, and it's better for it. The play as anybody system just works, there's a lot to do, and it's unabashedly political in a way that feels important in 2020.
Part 1 of 6Hi everyone,This is my first post so bear with me. I’ve been stalking this sub since the release of the 9x00 series and it has helped me so I figured I’d return the favour. As the title says, this will be a pretty in-depth post of my experience with my XPS 17 9700 (hopefully it doesn’t get detected as spam or something). I’ll try to condense my findings as best I can. If anyone wants the full-fat version, check out the thread I have on my site. I’m happy to try and answer any questions. https://robert-m-personal-projects.shivtr.com/forum_threads/3269521?post=14450772#forum_post_14450772 I came from an XPS 15 9560 (i5 7300HQ / 1050 / 32GB RAM / 2x 960GB SSDs / Intel AC 9260/ FHD / 56Wh), so I will be drawing comparisons to it throughout the post. ____________________ Post contents:
Specs:
I’d also like to say that I don’t know why reviewers keep saying that the WiFi card is Intel-based. The AX500 is a Qualcomm heap of junk, device manager detects it as Qualcomm, command prompt detects it as Qualcomm, all the drivers are Qualcomm and it even has Qualcomm LASER ETCHED into the physical component! Yes, the Precision 5750 (which is nearly identical to the XPS 17 9700) uses an Intel AX201 and is branded as such, but the XPS doesn’t. Unfortunately, I didn’t think to take a pic of it without the antenna bracket, so you’ll have to take my word for it. ____________________ Lemon checklist:I’ve compiled this from my stalking of the internet and reading about the blood bath of XPS issues. The bits in the square brackets are how mine fared with each issue.
____________________ Reviews:This section might read a little weirdly compared to the rest of the post because I’ve lifted most of it straight from my site.1-hour review:The moment I took it out of the box I was surprised at the size of it, it's not much bigger than my XPS 15 9560. All the reviewers keep saying it's super heavy and it puts them off from using it. It's only about 500g heavier than any of the XPS 15s since the 9550 from 2015, that's a small bottle of water. Picking it up for the first time, it was definitely heavier than I thought it'd be, but it's also nowhere near as bad as the reviewers made it out to be. You feel the weight difference in your hand, but when it's in your bag, you really won't feel the difference, especially if you have a good bag or are used to having a reasonably heavy one any way. On the topic of bags, my Wenger easily swallowed this thing.While I was looking it over for any defects, I couldn't help but notice just how well it's built. This thing is like a brick, you could probably kill someone with it. I mean, I'm used to the top notch build of my 9560, but this seems even more sturdy. Opening the lid of my 9560 required the jaws of life, which I loved, because it meant that the screen would not wobble about when it's open. The 17 is really perplexing in that respect. You still need to be the Hulk to open it, but you can now open it with 1 hand as well. I think that's some pretty clever hinge design. The screen is still very sturdy when open. Not quite as good as my 9560, but that's because that has a much smaller and lighter screen. A quick word on the I/O: it's atrocious, completely unacceptable. Dell have followed Apple's nonsense and turned this into another dongle-book. Considering this laptop is a couple of mm thicker than the 9560 (not counting the rubber feet on both), Dell have no excuse to not put in a couple of USB-As and an HDMI. At least the SD reader is still there. You do get given a small USB-C to A and HDMI adapter, but it shouldn't be necessary. RIP I/O, you will be dearly missed. Now, upon powering up my old 9560, the first thing to greet me was a BSOD, not even a POST screen, just a straight blue screen error. Luckily this wasn't the case this time. As an XPS owner of 3 years, I wasn't really as blown away by the crazy bezels on the display as others (I was still impressed), but I am very happy to see that they ditched the chin and moved the camera up top. What did blow me away was the tiny (regardless of how mediocre it actually is) web cam they managed to cram in the top bezel. I also didn't realise just how bright 500 Nits is on a display like this, it's eye searing. I'm used to the supposedly-400 nits of my 9560 and the 250 nits of my external displays (they seem a lot brighter). In terms of colour accuracy, I'm yet to test it with real photos from my dad's DSLR, but I did change the profile from Dell's 'full vivid' one to Adobe RGB. Also, the W10 HDR feature appears to be partially bricked and drops the panel brightness significantly while also enabling adaptive brightness which I can't find a way to turn off, so I'm running it in non-HDR mode, which isn't really a problem for me. While I was doing the initial Windows setup, I noticed the fans spiking to quite a high RPM for a couple of mins and then they died down and turned off altogether. While they were blasting, they weren't that annoying. The fans didn't scrape anything, the bearings sounded fine (no whining or squeaking) and the overall rush of air was very low frequency so it wasn't as disturbing as a high pitch fan system. Compared to the 9560 (which wasn't that disturbing either), the overall frequency is lower and slightly less disturbing. The amplitude is actually lower from what I can make out unless the fans really spin up. The last things I want to touch on in this section are the trackpad and keyboard. The trackpad is massive, and on my unit, all good. No wobble or pre-click or air click. Compared to my 9560, the click is more subtle and muted. It's not as harsh or loud a click noise. I think they've done something to damp the sound or used a better-quality button, but I like it a lot. The keyboard is excellent. I really liked the 9560, this is even better. The keys are slightly bigger, so that's something to get used to, but I got used to it very quickly. The caps also have a satin or matte finish to them which makes them feel better to the skin in my opinion, but I don't see that having a performance impact. As for the switches, they still have 1.3mm travel. Compared to the 9560, they have a lower actuation force (which I really like) and appear to be snappier in their response. Like the 9560, this is also a very quiet keyboard. The only thing I don't like is that Dell removed the Next and Previous media keys, there's only a Play button now. Not too big an issue for me as I have those functions mapped to mouse macros. 1-day review:About a day later and everything is still good, apart from the wretched audio drivers that Dell keeps using. Realtek audio drivers and Waves audio are a steaming heap of garbage. I spent a large majority of my day trying to get around Waves with EqualiserAPO like I did on the 9560, but I had no luck, the current audio quality is awful. I'm hoping things will be better when I do a clean install of W10 after the SSD swap in the next couple of days.Another thing I noticed was with my multi-display setup. The BIOS on this has the option to bypass the integrated graphics and run all the displays straight off the 2060 which is great. The problem is, that although my 2060 clearly shows the ability to support 4 displays in the Nvidia control panel (and Nvidia told me as much when I contracted them a few months ago), it will only detect 2 of my 3 external displays. The spec sheet of my thunderbolt dock clearly states that it can support 3 displays (top of P22 https://downloads.dell.com/manuals/all-products/esuprt_electronics/esuprt_docking_stations/dell-thunderbolt-dock-tb16_concept_guide_en-us.pdf ). I suspect that my HDMI to mini DP cable is dead though. I tried plugging one of the displays in over Thunderbolt instead, but it doesn't get detected unless I unplug one of the other ones. Though with that being said the TB16 spec sheet says nothing about running a display off the TB3 port. [Retroactive insert for Reddit: It ended up being a dead cable, all is good.] Other than the above, the laptop has been great so far. I'm really loving the keyboard, I've typed this entire post on it. Temps have really been behaving themselves, idle and light use temps are sitting in the 39-42 range for both the CPU and GPU on max power settings both in in Dell's software and in W10. I've also told it to only use the 2060 as opposed to switching between the iGPU and dGPU. The fans barely run at these temps. I'm also really not used to seeing 2% CPU utilisation. I'm used to seeing my old i5 7300HQ constantly sweating at 20% and over for even the most menial tasks. Opening a single new Chrome tab would spike it to 100% for a few seconds, now it reaches 20% for less than a second on the i9. The only odd thing I'm noticing is that in task manager, the boost clock is all over the place, the i5 would hold a steady 3.2 GHz, this is going anywhere from 2.8 to 4.5 GHz in a matter of a few readout refreshes, despite temps being fine and no load being applied. I'll keep an eye on this, but it doesn't seem to be impacting performance...for now. Developments between 1d and 1w reviews:I noticed some odd banding of colours in a couple of youtube videos. Did some digging and found that you have to uninstall Dell's colour software and restore the original colours in Intel's software. I did that and my screen turned black. My external screens were working and showed that the content was still there on the laptop screen, but it was stuck on black. So I updated the graphics drivers and nothing happened. Tried disabling and then enabling the screen in device manager, nothing. Uninstalling and reinstalling it in device manager, nothing. The screen itself is perfectly fine because I can see the POST screen just fine and fiddle around in the BIOS all on the native screen, so it's not a dead panel. I ended up having to reinstall W10 and then nuke all the Dell and Intel display nonsense until I was running the stock W10 profile. It was just fine after that.I also ran DPC latency tests and they all came back good, it was in the low end of the green on LatencyMon apart from one very short and high spike I saw (but didn’t hear as a distortion). I ran the test twice for about 3 mins (one song) both on the Thunderbolt channel and on the native speakers. There was also no speaker crackling or TRRS crackling. I managed to get the audio to work, but I could not circumvent the Waves Maxxaudio spam. I managed to get a flat response, but EqualiserAPO does not work. In my case, a flat response is what I was looking for, because I have a real external EQ as part of my Hi-Fi, but for normal people, they have no choice but to stick to the Waves nonsense. I’ll keep trying to chip away at the issue when I move to the Samsung SSDs, but for now I’ve got it useable on the Thunderbolt channel which is what I need. While upgrading the SSDs I managed to somehow bring out the trackpad wobble. See the teardown lower down for an explanation. At this point I botched it with 4 layers of Kapton tape beneath the ‘hooks’ at the front of the trackpad. I ended up losing the war with Waves. I turned it off as much as I could, but it is leeched into everything. I noticed is that the battery drained with the sustained load despite drawing the full 130W from the charger (one of the big issues with some 17s was that they didn't draw full power from the charger). This is a deliberate design choice. I blame Apple for it. I blame Apple, because they went all TB3 / USB-C and everyone started to follow. That means that the 17 can only have a USB-C charger. The official USB-C spec says that the max power delivery it supports is 100W. Dell have managed to push it to 130W. 130 is still not enough to feed all the components when they are on full blast, so it has to tap into the battery to make up for it. If they had a traditional barrel jack charger, they could have spec'd any wattage they wanted. They could have gone for 180 or even 240. An observation my friends made was that the mics are trash. It was to be expected, but they said they were much worse than the 9560. I don't use a dedicated mic, because I don't really need one, nor do I own one. The mics on the 9560 are on the leading edge of the laptop, under the trackpad. On the 9700 they are on the top of the screen pointing up (so the same leading edge, but when the laptop is closed). The added distance between the mics and my head apparently makes a huge difference. Windows adaptive brightness is a plague. My old HP suffered from it, my 9560 suffered from it and now so does the 9700. I never managed to solve it on the HP, I solved it on the 9560, but can’t remember how. I think I solved it on the 9700, but I’ll see if it stays that way over the next couple of days. I used the below Github page and files to work around it. Apparently all the fixes online are for older version of W10 that don’t apply to the new one on the 9700...oh, joy. I suspect it was one of those that allowed me to fix it on the 9560. https://github.com/orev/dpst-control Other than that, the only thing I wanted to mention was the for some reason when Geekbench finishes a test run and auto-opens Chrome, 3 and 4 finger touchpad gestures get disabled for some reason. Closing and opening Chrome fixes it. I thought it might be a trackpad driver issue, but the 9560 does the same. I don’t know if it’s a Windows, Chrome or Geekbench issue (or a bit of all), but I can’t seem to replicate it with anything else. 1-week review:I know I’ve had the laptop for way more than a week, but I’ve been able to properly use it for a week at this point. This review won’t be a traditional review as I got through most of that sort of content in the first-look and in subsequent update posts. This will instead be looking at how the laptop is in general, if any of the initial issues I had are still there or have gotten worse and if anything else has come up.I’m still very happy with it. I don’t think I gave a full update on the multi-screen setup. I said that the new cable worked but didn’t say if all was well past that. All is indeed well, all three external displays are now comfortably running off the 2060. On the topic of the display, the native one has broken me. The quality is miles beyond that of the external ones and the one on the 9560, every time I look away from it and at the external ones, I feel like they’re either broken or something has gone wrong with their settings. Going from the 9560 to the 9700 doesn’t seem like that big a change. But after having spent a week on the 9700 and then having to go back to the 9560 last night, the difference is definitely noticeable. I’m now used to seeing the taskbar looking like it’s sitting on the keyboard deck. On the 9560 I look down and where I expect to see the taskbar, I see the chin bezel. I know it’s a first world problem, but I’m just bringing it up to make a point. Swapping between the machines in one direction is definitely more apparent than in the other. Quickly going back to the GPU, now that the 2060 is being used at all times, the laptop does idle a little warmer than it did initially. Temps have gone from the low to mid 40s to the mid 40s to low 50s. I suspect the undoubtedly terrible thermal paste Dell use is also partly to blame. I’ve also started to notice the fans spooling up more often, especially during YouTube videos. Temps don’t actually rise that much, but the fans come on. That might be a side effect of me running it on the maximum power profile that Dell have in the BIOS. I’m yet to experiment with other profiles like the optimised and quiet ones. I mentioned that during gaming, surface temps got warm, but not uncomfortable. I found that during really long sessions (3h+) with intensive games like Shadow of the Tomb Raider, the area around the exhaust reached the high 50s at points. The very centre of the keyboard got into the high 40s which is where it starts to get uncomfortable. The area around WASD where your hand usually stays was mostly fine though. To be honest, I expected it to get much hotter and much sooner too. So I’m not disappointed in it, it’s just a point I felt needed bringing up. And of course, the laptop still taps into the battery despite drawing full power from the charger. Again, this is a stupid design choice by Dell and not a defect. One thing that kept bothering me consistently that I didn’t think would was the lack of next and previous media keys. I have macros bound to my mouse, but I found myself going for the keyboard buttons more often. I eventually got fed up and remapped F8 and F9 as the next and prev keys. F8 comes natively mapped as Windows + P (Project screen), so I just remapped Win + P to be previous. F9 was a blank key and didn’t have anything assigned to it. It also meant that when I went to remap it as a shortcut, it remapped F9 both with and without Fn Lock. I did a bit of digging and couldn’t find F9 serving any major purpose in W10 or commonly used software, so I don’t think it’ll impact my usage. The latest build of W10 seems to have copied MacOS in that now Alt + Space brings up a search bar (no idea what was wrong with Win + S, which still works). This can be very annoying in games where I have to use Alt + Space only to have it kick me and bring up the search. So I remapped that shortcut such that left Alt + Space = right Alt + Space. Directly disabling left Alt + Space disables all functionality of the press combination, not just the search shortcut, but right Alt doesn’t seem to trigger the shortcut. I used Microsoft PowerToys to remap the keys. It has a bunch of other features as well and is free. For some reason the 0.27.0 release kept crashing when I tried to remap shortcuts, so I installed the 0.25.0 release and it worked. It ended up asking to be updated to 0.27.0 a couple of days after, but it still works just fine. https://github.com/microsoft/PowerToys/releases/tag/v0.25.0 I managed to get some very basic video editing done, I can’t fully speak to the laptop’s performance in editing as I want to give it a real load, but from what I’ve seen so far, it’s much better than the 9560. What I will say though, is that I’m currently limited by RAM. Adobe Premiere Pro was easily eating through 13-16GB RAM on the 9560. I’ve still only got 16GB on this and I saw it limiting itself to no more than 9GB. So I want to see how it’ll perform when it has more RAM. I wanted to pick up some RAM, but for some reason, the kit I wanted went from about £230 to £490 overnight and it’s suddenly out of stock everywhere. My hope is that the price drops as more stock eventually comes in. I’ll wait as long as it takes, because I’m not paying that stupid amount for it. It’s the only CL17 kit I could find, all the other kits are CL22 hence why I don’t just buy something else. I haven’t done any CAD work on it yet, but I have high hopes for it. I did however run some MATLAB simulations earlier today. I won’t get into the details of the sim because they’re long and boring, but it’s a model of a fibre-optic transmitter and receiver system. It was part of an assignment I did for comms in my MSc. I distinctly remember the PC in uni taking 10-15 mins to complete the stock sim before any parameter changes. If I remember off the top of my head, the PCs had 4th gen i7s, 16GB DDR3 RAM if you were lucky (8GB if you weren’t), some old dinky AMD GPU and HDDs. I remember my 9560 getting through the same simulations in a fraction of the time. Of course, anecdotal evidence is useless, so I re-ran the sim on the 9560, unfortunately I didn’t time the uni PCs at the time because I was busy doing my assignment and I’m not about to travel back to campus to run an experiment, so you’ll have take my word on the uni PCs. Anyway, I’m going off on a tangent. Below are the results for the 9560 and 9700. The 9700 was significantly faster than the 9560, especially in the latter tests. Something to note in the results is the ‘run time’ value and the ‘run’ value. The run time is how long the test would last for if there was a physical system to be tested. The times for runs 1, 2 and 3 are how long the laptop took to complete the simulation. The 50μs run is stock. https://preview.redd.it/9es710xaxoe61.png?width=517&format=png&auto=webp&s=cf76a81972da405a7303121397a7fff9144a6ac2 https://preview.redd.it/dgs6dkjfxoe61.png?width=443&format=png&auto=webp&s=ae592a46c0cc3094c8c30a0f5d4fef5c55d511fc 1-month review:Here it is, the 1-month review, I don’t expect this one to be that long as not much has changed. In the 1 week-review, I said that I hadn’t given it a proper video editing load. Well, if you’ve followed the thread, you’d know that I gave it one the other day. In case you missed it, it’s good news. The 9700 shreds the 9560. The 9560 was heavily CPU bottlenecked. The RAM upgrade also made a difference during editing. During rendering, the larger amount of RAM made a difference at higher render resolution (and more complicated projects I’m guessing). I’m still yet to give it a CAD load, but given that it was fine with video editing, I’m expecting it to go through CAD like it’s nothing. The RAM swap also somehow managed to eliminate the coil whine, so that’s also a plus.I’m still loving typing on this keyboard. I’ve been setting up the 9560 as the new family computer and I’ve had to use the keyboard, going between the 9700 and the 9560 is very noticeable. I loved the 9560 keyboard but compared to the 9700 it feels totally mushy. The keyboard deck also doesn’t pick up skin oil and other junk as easily as it did on the 9560. Otherwise, in general, nothing has really changed, and no significant problems have arisen. Now, the bad stuff. Over the past couple of weeks I’ve been getting weird Bluetooth freezes. I’d be using my mouse and then the cursor would freeze for 3-5 secs. This happens randomly and I can’t predict it. It’s kind of annoying, but it’s not frequent enough (maybe a couple of times a day every other day or so) to make me want to smash the laptop to pieces. I suspect it’s the infamously terrible Killer WiFi card. I’ve tried fiddling with the settings and drivers, but nothing has changed. It’s not the mouse because it works just fine on the 9560. The other thing I can’t get over is the apocalyptically abysmal trackpad design. I’ve botched it on mine, but I can’t help but feel that over time it’ll start again as the pads start to get compressed. I’m seriously considering locking the cantilever completely with a pair of thermal pads and eliminating the physical button click. ____________________ |
We bet almost everyone thought about creating their YouTube channel at least once in a lifetime. Especially entrepreneurs, businesses and aspiring bloggers are concerned about it quite a lot. submitted by ImaginaryConclusion4 to 4kdownloadapps [link] [comments] How to launch a YouTube channel right and avoid common pitfalls we’ll reveal in this peace. Naturally, launching a YouTube channel is just a starting point. To make your channel thrive, you need to optimise it, track the performance, promote it and make it grow. https://preview.redd.it/ilm7r6f8j6061.jpg?width=800&format=pjpg&auto=webp&s=56f437c1dfbb3a52d9fd890fdccef64f5afbc3b3 Launching a YouTube channel: perksMarketers and businesses use videos and YouTube as a way to reach their audiences and increase brand awareness. Bloggers entertain, sometimes educate their followers and make a living out of it.All in all, launching a YouTube channel has quite a lot of advantages, here are some to name:
Launching a YouTube channel: a step-by-step guide
https://preview.redd.it/uh488w3aj6061.png?width=800&format=png&auto=webp&s=13ad0410b9c202763a0d2d6d07fd91852403e1e5 Then click ‘Create account’. https://preview.redd.it/6boxzwdbj6061.png?width=800&format=png&auto=webp&s=0d5d1f7bb6d1695380cba8eb6a3e4940a2262186 You can use any email address, not necessarily Google’s. So if you don’t have a Google account yet, you won't be asked to create one. Use your real phone number or the one you have access to any time: you might be asked to send confirmation codes. Thus you’ll be sure no one will break into your account and your channel. Agree with the terms of use and privacy, and then press ‘Next’ to proceed.
https://preview.redd.it/qbt2t3edj6061.png?width=800&format=png&auto=webp&s=ce472d66442301c56d810831e7c39a47522ed4f2 You will be asked to create a channel, enter your name and upload a profile picture from your Google account or select a custom name. Pick what you wish by pressing ‘Select’. https://preview.redd.it/7el5axgfj6061.png?width=800&format=png&auto=webp&s=e9b060bd10f0e73b434a7d5b433daeb60d579b17 Then enter your channel’s name, upload a profile picture, type a channel description and add links to your social media if you have any. Press ‘Save and Continue’ to proceed. https://preview.redd.it/pt13g45hj6061.png?width=800&format=png&auto=webp&s=d888eddf283b2dcc3a01e75ed47f4670e4dc255c If you struggle with creating a channel’s name, here are some hacks for you to help:
If you want to change your channel pfp (profile picture), you can do it anytime you want just by hovering the cursor over the pfp icon, pressing the camera icon and uploading an image from your device. YouTube has a customisation studio where you can update and change the look of your channel whatever you want. To do so, find the ‘Customize channel’ button. You will be redirected to the Studio. https://preview.redd.it/t64vgnkjj6061.png?width=800&format=png&auto=webp&s=7683a33d5e5b76628ee667d14b67e866ca64a633 There you can add a banner image that will be placed across the top of your channel like this: https://preview.redd.it/bavnh8rkj6061.png?width=800&format=png&auto=webp&s=9af696cb555d4cff9f73b83e44af120fca873a84 Or change your profile picture, add a watermark that will appear in each of your videos, change your channel layout, edit description, links, and contact info. In the Studio, you’re able to add subtitles , choose tracks from the audio library, track channel analytics and, most importantly, apply for the monetisation program offered by YouTube. https://preview.redd.it/u5n8kbxpj6061.png?width=800&format=png&auto=webp&s=0c5ee5b03961b95e2cae28d60d801762913608ea
You can do so right from the main page of the channel by pressing on the ‘Upload video’ in the middle of the page. https://preview.redd.it/bixtdobvj6061.png?width=800&format=png&auto=webp&s=6b045a449f0d395260983b8af7f98e358c0e3d32 Then choose a file from your computer and add information about it - title, description, thumbnail, click if the video can be watched by kids, add tags, set up automatic subtitles, recording date and video location, choose category, manage comments and choose who can find your videos (all users, nobody or people you give the link to). https://preview.redd.it/66p4nmewj6061.png?width=800&format=png&auto=webp&s=ee0a2d6285f9c289628898c0b5145f5385d9d6dc You can also schedule the video to go live when you want or set it as an Instant Premier so that all your viewers can watch it all together at the same time and communicate with each other in the chat. Once you’ve set up all the necessary settings, press ‘Save’. Congrats! Your first video is now uploaded to the channel. How to make a Youtube channel privateIf you want to limit the access to your videos, you can make your channel private or available to only those who have the special link.This will be useful for entrepreneurs who want to open videos to only those clients who paid for this, bought an online class and so on. So, you can restrict the access to some videos the following way:
https://preview.redd.it/pxqzhqg7k6061.png?width=800&format=png&auto=webp&s=be5ad71fc353f2a5014fbe76085b0b0b594b7bdf https://preview.redd.it/zu37xw9ak6061.png?width=800&format=png&auto=webp&s=e80dc0f26811ccd5faa4c741c73410636648de54 Another way to do so is to click on the word ‘Private’, ‘Unlisted’ or ‘Public’ next to the video, click on it and choose from the option from the list. https://preview.redd.it/ksohuq6bk6061.png?width=800&format=png&auto=webp&s=6f5fa6366a98da5f4c3d3183530c7aeb10b63855 Apply the same to all videos you want to hide from the public. YouTube Channel StatisticsAs you grow your YouTube channel and fill it with videos, you will be able to track your channel’s performance. These insights will help you understand which videos work and which don’t and create better content.To find your channel stats, you need to go to the Studio and find the tab ‘Analytics’. This tab will provide you with the following information:
https://preview.redd.it/8z880uhck6061.png?width=800&format=png&auto=webp&s=291deceddfffc58c158fc1a11705cef654819cd1 How to create another YouTube channelYou want to differentiate your channels and decided to create another channel for vlogs, streams or tutorials? You can easily create the second channel. And no, you won’t need to create another YouTube account for that.To start another channel, take these steps:
https://preview.redd.it/nk8rr9g0l6061.png?width=800&format=png&auto=webp&s=2dc83c8b4c7da854fa99d16fe769c4bb8305f174
https://preview.redd.it/3hkvz9dzk6061.png?width=800&format=png&auto=webp&s=0dc0985d4a01de48c05118941da7fb289b5cf099 https://preview.redd.it/ffoop8jyk6061.png?width=800&format=png&auto=webp&s=eb4cf7b38954ff56000db216da0b8e9435af67dd
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Little Hope manages to fix a lot of Man of Medans problems and delivers a great story with surprisingly good Twists. Some areas could use a lot more challenge, variety and creativity but overall the game offers enough for a great halloween/horror evening alone or with friends.
Though it has some problems with pacing and minor bugs, Little Hope is a brilliant Halloween pick thanks to its over the top narrative and gruesome deaths, making it hard to say no to another visit.
Little Hope proves that the Dark Pictures format isn't a fluke and I'm excited for Supermassive to continue honing its craft. On that note, I love how these games tease forthcoming installments with collectible in-game premonitions. Next up, the seemingly Descent-inspired House of Ashes.
The Dark Pictures Anthology: Little Hope isn't a long game by any measure, but what it delivers in its time is used effectively enough to purvey a sense of dread. While not necessarily a traditional horror game full of jump scares or horrific machinations, Little Hope attempts to deliver nuance in the style of an arthouse horror film. It mostly gets there depending on a player's choice, but overall it doesn't completely stick the landing. Little Hope's themes put in a 2020-context make it stand out as a horror title but otherwise, it offers very little in terms of true horror.
The Dark Pictures so far has been all about popcorn-horror, the kind where the viewer screams and jumps before remembering that everything’s all right after. They’re not elegant, but they’re not trying to be - and that’s perfectly acceptable, especially if it’s what the player knows what they’re getting into.
Dark Pictures: Little Hope offers a chilling experience that makes good use out of its tried and true formula.
Supermassive still knows how to plunge you into paranoia, but the second Dark Pictures entry feels a little lost in the woods.
With anthology series, you’re always going to have some things work better than others and although the tighter gameplay elements mean Litle Hope plays better, it isn’t as scary and the cast pales in comparison to Man of Medan’s.
Little Hope tells a hell of a story punctuated by a great twist. Too bad the overall gameplay and exploration don't hold the same allure, bringing down the experience
Little Hope’s namesake has somewhat of a dual meaning. It is the name of the town in the game and it’s also representative of the little bit of hope that Supermassive would learn from its mistakes and get back to making classic horror adventures. But its multiple thematic troubles, pathetic cavalcade of jump scares, and abysmal twist ending paint a dark future for The Dark Pictures Anthology, leaving little hope that it’ll ever recover from two disappointing adventures in a row.
Little Hope renewed my faith in the Dark Pictures Anthology but is held back a bit simply from the lack of quality of life features.
The second entry into The Dark Pictures Anthology is an improvement over the first. As much as we enjoyed Man of Medan, Little Hope ups the ante in just about every way.
It may be a familiar cocktail, but the game remixes things well enough that it ends up with a distinctive taste, though your appreciation of the experience will largely depend on what you think of the finale.
The Dark Pictures : Little Hope is the most sucessfull Supermassive studio's Game. The themes and the cast are more interesting than usual, and the moment with Little Hope is pretty pelasant.
However you felt about Man of Medan, Little Hope surpasses it, promising a lot for The Dark Pictures' final act.
While Little Hope may not be the fright fest some wanted, it's still a fascinating game that's well worth playing once or twice, if you can get over the nonsensical ending.
Little Hope has some of the best branching narrative that Supermassive Games has ever done, it looks lovely and packs a horror punch throughout.
In terms of plot, it's clearly superior to Man of Medan. Little Hope keeps the Supermassive style, but adds a risky twist that you may love... Or hate.
Uninspired characters and relatively meaningless consequences make Little Hope a bit of a slog.
A decent horror adventure, entirely based on narration, able to give you a couple of thrilling afternoons (and a little more).
Little Hope brings a fun story with nice twists and some fun quick action events alongside great voice acting, however, there are many things that weighing it down like bad writing and slow pacing that’s also mixed with bad character design and some other issues coming back from Man of Medan.
Not quite as novel as its predecessor, but the co-op is still bewitching.
The Dark Pictures Little Hope is a solid continuation of Supermassive Games' horror series, and a step above the previous entry, Man of Medan. With a gripping story, heaps of collectibles, and a solid cast of characters, Little Hope is a fine addition to PS4's already-stacked horror library.
The Dark Pictures: Little Hope makes an earnest attempt to build upon the formula established by Man of Medan in many ways. It offers an engaging and well-paced story, great characters, and an intriguing yet typical twist that genre fans will no doubt appreciate. Despite numerous improvements to the underlying gameplay and excellent production values, incessant jump scares prevent Little Hope from standing on the shoulders of Man of Medan, instead merely beside it.
A fun, brief adventure that draws on the genres strengths but doesn't really reach the heights of the developer's Until Dawn, never mind surpass it.
While there are some problems with the design, narrative, and dialogue, overall, the story and experience offered in Little Hope left me rather impressed.
The gameplay blunts the effectiveness of the game's aesthetic, because there's no real danger to exploring the environments here.
The Dark Pictures Anthology: Little Hope is a dangerous step backward in the series, with a shallow and trivial story, and a very limited game design.
While still creating horror games with fairly visible flaws, Little Hope is a vast improvement of Man of Medan. With another — and perhaps the last — in The Dark Pictures anthology seemingly teased by the mysterious Curator in this one, I’m rather excited to see what Supermassive learns for next time around.
The Dark Pictures Anthology: Little Hope is an engrossing, frightening experience and may well be Supermassive's greatest game to date.
Little Hope is, both from a technical and gameplay point of view, a step forward compared to Man of Medan. The changes do not impact the gameplay greatly, but still make the experience more pleasant overall. The storyline is well thought out with numerous branches leading to an interesting plot twist at the end.
If there was ever a time to sit down with some friends and play a scary game, it's Halloween 2020. Little Hope fits the bill perfectly. The annoyances found in Man of Medan have been almost completely removed leaving a spooky tale with jump scares to giggle about, heart racing action, and tonnes of atmosphere. For £25 Little Hope is an absolute steal and highly recommended.
As a short, enjoyable romp that can be shared with friends either locally or online, Little Hope is worth the price of admission. The title's move to more accessible gameplay ensures that it can be enjoyed by a wider audience without issue, and the visual prowess of its characters is second to none. In both scares and narrative however, Little Hope doesn't come close to matching the same heights reached by Until Dawn, meaning that true horror lovers should probably look elsewhere.
In other words, if you have some people to play The Dark Pictures: Little Hope with, it’s definitely a fun way to past the time, especially around Halloween. If you’re planning on going at it alone, though, it’s not a bad experience but you may be left feeling a bit unfulfilled.
The Dark Pictures Anthology: Little Hope takes the Supermassive Games formula and improves on the previous outing, Man of Medan, in so many ways. With a more interesting story, a strong set of characters, the masterful building of atmosphere and more, you're going to be left on the edge of your seat while playing through this story. The excellent branching narrative, as well as multiplayer options also increase the gameplay value exponentially. This still isn't perfect, the sloth-like movements of characters can be annoying later on and some QTE's are annoyingly cheap, but this is still a brilliant game, one I would recommend to anybody.
Little Hope delivers solid scares and weaves a clever tale that, unfortunately, collapses in on itself.
(THIS IS A PCVR AND QUEST PIRACY GUIDE) submitted by imlife1102 to QuestPiracy [link] [comments] So you wanna sail the seven seas of virtual reality? Last Edited: 15/01/2021 ^ I think i've accomplished this mission now :] This guide shows you how to download and sideload pirated games on the Oculus Quest 1/Q2 as well as the best place to find pirated games for PCVR headsets or Quests connected through Oculus Link or any other wireless streaming solution. Just to reiterate and stress this, DO NOT PUBLICLY POST LINKS TO PIRACY DOWNLOADS. BY DOING THIS YOU ARE RISKING THE SUBREDDIT AND ENTIRE PIRACY MIRRORS TO BE DELETED. I'm thankfully able to circumvent these rules by not providing *direct* links to downloads, but just pointing people to where they can access these downloads by themselves :) I am not affiliated with any of the hosts of these links. Just someone in the community who knows the ins and outs trying to point noobies in the right direction and to (hopefully) slow down the subreddit becoming nothing but a cesspit of people asking the same question over and over. This also means don't come to me for help, I don't run any of this stuff. Either leave your problem in the comments for help or ask the Discord. AND I DO NOT ANSWER DIRECT MESSAGES QUEST 2 USERS: Not all Quest 1 games currently work with the Quest 2, please take a look at this spreadsheet before installing any games. if you're here looking for a cracked version of Virtual Desktop, there isn't one. VD is uncrackable as far as I know. If you want a PCVR streamer for Quest, here is a free alternative. WILL I BE BANNED FOR PIRATING GAMES? As it stands right now, you won't be banned for pirating games. As of right now, Facebook has never issued any form of punishment to anyone for piracy. If you feel weary when it comes to pirating games, you can take some precautions just to be safe. "LVL 0: Do nothing, play cracked games online and offline LVL 1: Play cracked games only when your wifi is turned off (still not safer since oculus sends logs) LVL 2: Spoof games as random packagenames and only play with wifi off (safer, but still not 100% safe) LVL 3: Play with wifi on but block all oculus and facebook domains through pihole or your router (even safer, still SOME game developers will see your ip trying to connect to their servers, using a fake dns does work) LVL 4: Block quest external access to internet from your routepihole (only allowing stuff vd and file transfer between devices on LAN)" - Zale Anderson, VRP Discord PLEASE READ THIS GUIDE CAREFULLY TO NOT MAKE ANY MISTAKES Also, if you're manually sideloading, DON'T USE SIDEQUEST. THEY HAVE AN APK BLACKLIST AND WILL NOT LET YOU SIDELOAD PIRATED GAMES. YOU CAN USE AN OLDER VERSION OF SIDEQUEST TO SIDELOAD BLACKLISTED APKS THAT CAN BE OBTAINED THROUGH RCLONE BROWSER, WHICH IS MENTIONED LATER IN THIS GUIDE YOU WILL NEED: Oculus ADB Drivers An Oculus developer account with the Quest in developer mode (Tutorial) EDIT: I've heard about recently that you now need a Credit Card to get a developer account for verification purposes. I don't know any way around this so I apologise if you can't make a developer account for this. A Telegram Account (requires phone number, if you don't have one that's on you) EDIT: you can use various websites that provide free phone numbers online, namely TextNow (US only but VPNs work) and FreePhoneNum. thanks to u/FlowV4 on this post for reminding me that these apps existed lol Any device capable of sideloading to an Oculus Quest/Quest 2 (this guide will be directed to Windows 10 users as that's the main use case here, if you use something else then I think there are downloads on the Telegram for other operating systems. Keep reading to know how to get to the Telegram) A USB Type C cable routing from your PC to the quest (to sideload games to the headset) A Discord Account (NOT A BRAND NEW ACCOUNT: using a new account will get you instantly banned from the VRP Discord. This is a measure to prevent raiding/bots. I do not know how old your account has to be to join and I apologise for being unable to figure it out. I'd give it 14-30 days maybe.) Step 1: Join the VRP Discord server. The invite link is a PINNED POST on this subreddit. When in the Discord server, head over to the #rules channel, read the rules and react to the bottom message to gain access to the rest of the server you may use the #vrp-updates channel in the server to be notified when new games are added or games are updated on the download mirrors. Step 2: Go to the #faq channel, scroll to the top and JOIN THE TELEGRAM (Telegram link is underneath " How to sideload with AndroidSideloader: " section. You'll have to download the Telegram application on your PC and make an account to get into the VRP Telegram. Step 3: If you needed to download Telegram, revisit the Telegram link in the VRP Discord and using your account you just made/logged into, join the VRP Telegram chat. At the top of the Telegram interface you should be able to access the pinned message. So at this point there are multiple methods here for quest piracy. I'm going to go through them here. ROOKIE'S SIDELOADER VRP EDITION (AUTOMATIC SIDELOADING, HIGHLY RECOMMENDED FOR NOOBIES) On the Telegram's pinned message is an exe file for the Rookie's Sideloader VRP Edition installer. I HIGHLY RECOMMEND USING THIS TO PIRATE GAMES. It's a simple application that when downloaded and installed (IF WINDOWS/YOUR BROWSER SAYS IT'S A VIRUS, THIS IS A FALSE POSITIVE AND MEANS YOU NEED TO UPDATE YOUR VIRUS DATABASES TO STOP IT FROM APPEARING OR JUST ADD IT TO YOUR EXCEPTIONS.) and when launched, you can connect your quest to your PC, Select from a huge drop down menu of games and easily, with a couple of clicks, automagically download and sideload games to your quest. If you get Rookie's Sideloader VRP and are prompted with an update on launch, accept the update and it'll be downloaded and launched on your PC. Games on the list are automatically added and updated at the rate they're cracked by the pirates. RCLONE BROWSER (MANUAL SIDELOADING, RECOMMENDED IF USING ANY OTHER SIDELOADING METHOD, ALSO FOR PCVGEARVR GAMES) On the pinned messages list, find the rclone browser part and click the link corresponding to the operating system you're on and (for Windows) you'll be redirected to a message containing a RAR file. Download that file, extract it and run RcloneBrowser.exe. You'll then be presented with 2 or 3 VRP mirrors, double click one of them and you'll be able to access and download APKs and OBBs under the Quest Games folder for manual sideloading, if thats your thing. If the UI for rclone browser is confusing to you, refer to this short tutorial video. (when the game you chose is showing as running, wait until it says finished before sideloading) WHITE WHIDOW SIDELOADER - NEWER, PRE-ALPHA ALTERNATIVE TO ROOKIE'S FOR MAC, LINUX AND WINDOWS all info regarding WWS can be found here. includes download and installation guide EXTRA, LIKELY NECESSARY INFORMATION To manually sideload, use sidequest or rookies sideloader to access the quests file system and drag the "com.xxx.xxx" folder to the directory Android/obb then sideload the apk using the sideloading method of your choice. Not all games need obb files so they won't come with them. To access sideloaded applications, go to your Quest's library screen, on the top right select the drop down menu that says "All", scroll down and select Unknown Sources. From there you can access your sideloaded games and apps UPDATING QUEST GAMES To update your pirated Quest games, while keeping the current version of the game installed, download and sideload the new version of the game using your preferred method and your save data should stay intact with the new update installed OTHER rclone browser also provides downloads for other tools and options regarding your Quest and games. This includes: App launchers spoofed as legit apps that can be launched from your regular library screen, eliminating the need to go to unknown sources Method(s) to disable Telemetry tracking Alternate sideloading methods such as older versions of sidequest that allow blacklisted apks, total commander for local sideloading and rookies sideloader vrp edition. All the old Quest firmware versions and methods to downgrade Previous versions of games DLC for games Modded/maxed out save files for games GEARVR AND PC TETHERED VR Rclone browser also provides downloads for GearVR and PCVR games. The GearVR games should sideload fine onto a Quest but there is no guarantee that they will fully function. However I don't know how to play GearVR games on a PC using a PCVR headset THE PCVR GAMES ARE TO BE DOWNLOADED AND PLAYED ON A PC WITH A PCVR TETHERED HEADSET OR A QUEST CONNECTED TO A PC WITH OCULUS LINK/VIRTUAL DESKTOP/ALVR. YOU CANNOT SIDELOAD PCVR GAMES ONTO A QUEST 1 OR 2 AND PLAY THEM STANDALONE. To play pirated PCVR games, download one using any of the rclone mirrors. Some may be packaged into repacked installers to make downloads smaller, so follow any instructions that are (hopefully) provided alongside the repack files. PLAYING WITH STEAMVR In my experience, the easiest way to run these games is through SteamVR, being only a Quest owner i've found running games through the Oculus PC app with Link very unreliable due to their software just being a MASSIVE processing power hog so only use Oculus Link if you have no other way or you think your PC is beefy enough for it. More on this a little bit down the line. So, if you're on an Oculus headset (Quest with Link^, Rift) enable unknown sources in the settings for the Oculus PC software so you can run SteamVR. Find the executable (.exe) for the game you've just downloaded and installed/extracted (you may have to look around in the game directory depending on what game) and add it as a Non-Steam game shortcut within Steam. Then go to properties for the shortcut you have just created within Steam and enable "Include in VR Library" Then when running SteamVR on launch you'll be presented with your VR library where your shortcuts should appear and you can just launch the games from there and enjoy. ^If you do Quest PCVR exclusively on Virtual Desktop, you do not need the Oculus software at all (correct me if i'm wrong) POSSIBLE SETUP IMPROVEMENTS (IN MY EXPERIENCE) Here i'm just gonna dump a few things that have enhanced my PCVR experience on a Quest over time in hopes that it'll help out others. I play games on a budget ass rig (i5-4590s, 8gb ram, gtx 1650) so running the Oculus app and playing with Oculus Link is a MASSIVE MASSIVE hit on performance in games. So if you're able to, use Virtual Desktop instead of Oculus Link as long as you've got a nice connection (preferrably ethernet) and at the cost of a bit of pixelation in display or some higher latency, you will run games WAAAY smoother. I am incredibly below spec for Half-Life: Alyx but by running it with Virtual Desktop and not the Oculus app bloating up my CPU power it sat at more than playable fps (50-72fps) for me at all times on low fidelity. Along with that, close anything else you have running in the background like any web browser or Discord. Sure VD is $25/£20, but its worth it not only for the experience improvements but for supporting the developer because this guy is doing a better job than Facebook when it comes to this stuff. This post will be updated for general improvements (i suck at writing guides) and if any changes come along to the process. I hope this helps those who want to try before they buy or the many clueless people who just want free games on their shiny new VR headsets. But remember, please support developers and their work by buying their games on legit marketplaces, maybe wait for a sale or something and buy their games if you enjoy them. They absolutely slave away to bring us these incredible experiences and we are responsible for making sure they can afford a tin of sardines to ration for the week and maybe buy more models off the asset store for their next game I know this is coming from the redditor who just taught you how to pirate every single VR game but i still like to support developers by buying their games if i enjoy them and it goes way further than you think when you buy a game. Except for Bethesda and Rockstar, please pirate their games to your hearts content as they are shitty companies releasing low effort VR ports for a quick buck from the small but growing amount of VR enthusiasts and gamers. Thanks for reading and enjoy! |
I'd also suggest seeking out some practice exams (Meyers, Messer, or Dion) to drill on. Those practice exams (in particular Dion) always seem to structure questions the same as CompTIA, and that's a big help. CompTIA likes to throw curve balls in the way they ask questions, so seeing those a few times before you sit for the actual exam can be helpful. Main thing with CompTIA is to read the question, read it again, and read it again before answering.
Bsp: Auf Debian darf man Standardmäßig nicht sudo ausführen. Internetsuche gibt folgenden Befehl: sudo usermod -aG sudoFazit: Bei Folgeproblemen weitersuchen, es geht nach meiner Erfahrung immer irgendwann. Das weitersuchen hat sich bisher auf max. 3x beschränkt.. sudo kann man weglassen, weil man's als root ausführt Diesen muss man als Admin ausführen. Angenommen, man kann das alles, bekomme ich den Fehler, dass usermod nicht gefunden werden kann. Suchmaschine. Ich soll stattdessen den Pfad angeben, in dem sich usermod befindet. Es geht, ich kann sudo verwenden.
Es ist plattformübergreifend. Du kannst somit Binaries für Win,Mac,Unix kompilieren.net Core kann man also auf Linux schreiben.
sudo pacman -S qemu sudo pacman -S virt-manager sudo usermod -aG libvirt $USER reboot sudo systemctl start libvirtdQEMU sicherheitshalber zuerst installieren, damit der virt-manager das auch findet. Sofern ihr bereits VMs aufsetzen könnt (was man in der 1. lernt), sollte es ab diesem Punkt keine Herausforderung sein.
Youtube Downloader #6: aTube Catcher. Mit diesem YouTube Downloader for free könnt ihr schnell und einfach Videos von den meisten Video-Hostings-Seiten herunterladen. Dabei können sie, während der Wiedergabe heruntergeladen, konvertiert und zusammengeführt werden. Copy the Video URL that you want to download and paste it to the "Search" box. Then click "Download". Step 2. After analyzing, you can choose which type and format you want to save the video and click “Download”. Step 3. In the pop-up videoplay window, click the “three dots” icon and select “download” to download this video. Sie möchten Youtube-Videos als Video- oder Audio-Datei auf Ihrem Computer speichern? Wir zeigen Ihnen, wie's geht! Apowersoft Free Online Video Downloader for Windows Free software for Video Lovers Apowersoft Free Online Video Downloader is special software that allows users to download music videos as well as other types of videos so that they can save... Freemake Video Downloader is born to a video downloader specialist for Windows users, as it’s an all-in-one tool which consists of many useful functions. While downloading, you can also limit the downloading speed to the range you can accept. Der kostenlose „Free Video Downloader for YouTube“ lädt YouTube-Videos, 3D- und 360-Grad-Filme sowie komplette YouTube-Playlisten und YouTube-Kanäle auf Ihren Windows-PC. Kostenlos von Youtube herunterladen! YouTube ist eine der größten Plattformen zum Ansehen und Teilen von Videos aller Art. Sie stoßen häufig auf ein Video, das Sie für die Offline-Verwendung speichern möchten. Leider bietet YouTube keine Methode zum Herunterladen dieser Videos an. Aus diesem Grund haben wir dieses Tool erstellt, mit dem Sie YouTube-Videos (ohne Urheberrechte) schnell und TubeMate YouTube Downloader - Windows 10 App wurde zuletzt am 10.02.2020 aktualisiert und steht Ihnen hier in der Version 1.1.26.0 zum Download zur Verfügung. Mit dem werbefreien „4K Video Downloader“ lassen sich sogar bis zu 25 Filme aus YouTube-Playlisten und YouTube-Kanälen kostenlos auf Ihren Windows-PC herunterladen. Top-15-Alternativen dieser Additional Requirements Available for Windows 10, Windows 8.1, Windows 10 Mobile, Windows Phone 8.1 (ARM, x86, x64)
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